Ninja Blues: Castle Crashers ep. 1.1
Jarenth and I are doing a new Let’s Play! And it’s not of a laughably terrible game this time.
Also, we came up with a name for our show other than Jarenth and JPH Play. Clever, right?! It was Jarenth’s idea, I think.
You may have seen Jarenth mention this on his site awhile ago. Yes, I’ve had this episode on my hard drive for awhile. It took me so long to upload it because my connection is fairly slow. Also, for some reason Youtube appears to have almost entirely chopped off the opening slide that shows Jarenth’s avatar along with a line of text saying “A mild-mannered glowing eyes man…”
I’m not sure how, or why, this happened. The video on my hard drive doesn’t have this problem, so it’s probably Youtube’s fault. Whatever. Also, sorry about the echo of my voice. I think that’s Jarenth’s headset being stupid.
Anyway, now I can explain what I was saying at around the 4:20 mark: Castle Crashers seems to be a casual beat-em-up for nerd parties, but it comes with a lot of elements we associate with RPGs: Weapon collection, leveling, character unlocking, stat building, etc. It seems strange to me. This seems like the sort of game you’d play through maybe once with some friends, but it looks like they designed it with the intention of you playing it over and over again with the same friends so all of you can unlock and try out all the different weapons and characters.
And one issue with character unlocking is that every character starts at level 1, which means that if you decide to try a different character, you have to start out at level 1 again, and if your friends are sticking to the same characters, then they’re getting ahead of you.
I’m not saying these are bad things to put in a game like this; it just seems strange.
Jarenth’s post about the episode can be found here.